Master of Science Programme in Design, Interaction and Game Technologies

120 ECTS credits (start autumn-13)
This programme occasion will not start autumn semester 2013!
This Master's programme provide students with the practical skills and the critical, intellectual and cultural thinking required to deliver innovative, challenging and sustainable concepts for future IT businesses.

Overview

Profile - General Content

The masters program in Design, Interaction and Game Technologies is a program grounded in the idea that the consumer also is the producer, whereby the interaction as such and the idea of consumers as users are two central aspects in the process of value creation. The program is an attempt to cover new interface needs of emerging industries through invention of new interface concepts, design and technology, and user's role in the development and business process. The program will provide knowledge about challenges and solutions for interaction design where the traditional boundaries are dissolved between users, developers and other stakeholders, which today is increasingly growing trend called social media. The program provides with a stimulating culture and productive intellectual environment, in which participants can learn the necessary design language and practical skills along with critical and intellectual thinking. Together these enable the participants to deliver innovative and sustainable concepts for future business and social contexts.

In Design and Interaction Design it is well accepted that problem solving can not be separated from its setting. Here abductive production of meaning is a central concept that highlights the importance of synthesis and creative problem solving. Design Research has a twofold aim, one analytical, and one construction oriented. The two aspirations are related to each other but not reducible to only one of its parts. The latter originates in the realm of practice, and the former in the realm of theory, with interesting and challenging duality between them. Artifacts are also understood as intermediate objects between the material and social world. Whereby it is not enough to analyze the domain, also parallel methodology for handling the transformation of change in practice in a responsible manner is necessary.

The program prepares for Interaction Design and Design Research. It provides understanding and hands on experiences concerning the necessary activities when developing new forms of IT and services, including theories, methods and rapid prototyping. The program also demonstrates how models for design are challenging wicked problems that depend upon the nature of the business and its social and technological framing. Designs together with the construction of new technical prototypes are key means to achieve understanding of the future possibilities of technology.

One credit is equivalent to a score in the European Credit Transfer System (ECTS).

Qualification Awarded

Degree of Master of Science (Two Years)
Main field of study: Computer Science.

Corresponding denomination in swedish is:
Teknologie- alt. Filosofie- masterexamen .
Huvudområde: datavetenskap.

Application

It is no longer possible to sign up for this occasion.

Welcome letter

Link to welcome letter from responsible teacher will be posted here no later than 3 weeks before the course begins.

Programme period

2013-September-02 until
2015-May-25

Mode of delivery

On campus (face-to-face), Day-time, full-time

Location

Karlskrona

Language of instruction

The teaching language is English.

Level

Second cycle

Main field of study

Computer Science

Programme manager

Links

Application and tuition fee

Concern most citizens outside the EU/EEA*.
Application fee: 900 SEK
Tuition fee: 200000 SEK
First payment: 50000 SEK
Read more

Admission

Prerequisites

For admission to the Education programme a Bachelor of Science degree in Computer Science, Software Engineering or equivalent is required. The Bachelor´s degree must include at least 15 credits in mathematics. English B.

Read about general admission requirements for second cycle.

Admission Criteria

(This paragraph is a translation from Swedish of the approved method, “Antagningsordning för Blekinge Tekniska Högskola, 2010-02-16”)

For programme at advanced level a special selection will be applied. The special selection involves that one or many selection criteria will be added together according to a method that will result in a merit value.

Description of methods
The special selection involves that one or many of following selection criteria
1. Grades
2. Swedish Scholastic Aptitude Test
3. Other special tests
4. Academic qualifications (credit points)
5. Working experience
6. Special reasons

Will be added together according to a method that will result in a tariff.

Method 12: Special selection for the Master Programmes in the engineering area

GENERAL
This method has the purpose to assess the applicants’ competency for studies at, among others, the Master Programmes in Electrical Engineering, Computer Science and Software Engineering.

BASE FOR RANKING OF APPLICANTS
Previous university studies and English.

DETAILS ON BAS FOR SELECTION
The first step of the ranking process is an assessment of the relevance of the area and specialisation of the applicants’ previous university studies to the applied programme. This assessment is made in three categories: minimal relevance = merit points 0, average relevance = merit points 0.5, high relevance = merit points 1.

Finally, the applicants’ TEOFL or IELTS level in English is normalised to a value between 0 and 1, where 0 is the minimum level to pass the prerequisites of the applied programme and 1 is the maximum level of the test. Applicants’ who are not required to prove their English skills with TOEFL or IELTS tests will get the merit point 1.

These two merit point values are added to a total merit value between 0 and 2.

MAXIMUM MERIT RANKING
A maximum of 2 merit points will be given, according to the above given details.

WORK METHOD
Applications that are accepted for review based on the basic requirements for the programme will be ranked according to the details above. If not all applicants with the same lowest merit point can be admitted a preference is given to the gender that is least represented at the programme, and if further selection is needed lots will be drawn.

Admission Procedure

Read about the admission procedure.

Recognition of prior studies and studies abroad

Student who has been admitted to the programme and has earlier completed a course that corresponds to a course within the programme, can apply for recognition of prior studies. If possible, the student will be offered admission to an alternative course. Studies abroad within the programme can normally be partly or fully recognised. In these cases a decision is made via the Learning Agreement, prior the study period.

Read more about studying abroad.

Practical Information

Practical information is found under 'Prospective students'.

Application

It is no longer possible to sign up for this occasion.

Welcome letter

Link to welcome letter from responsible teacher will be posted here no later than 3 weeks before the course begins.

Programme period

2013-September-02 until
2015-May-25

Mode of delivery

On campus (face-to-face), Day-time, full-time

Location

Karlskrona

Language of instruction

The teaching language is English.

Level

Second cycle

Main field of study

Computer Science

Programme manager

Links

Application and tuition fee

Concern most citizens outside the EU/EEA*.
Application fee: 900 SEK
Tuition fee: 200000 SEK
First payment: 50000 SEK
Read more

Learning Outcomes

Profile - General Content

The masters program in Design, Interaction and Game Technologies is a program grounded in the idea that the consumer also is the producer, whereby the interaction as such and the idea of consumers as users are two central aspects in the process of value creation. The program is an attempt to cover new interface needs of emerging industries through invention of new interface concepts, design and technology, and user's role in the development and business process. The program will provide knowledge about challenges and solutions for interaction design where the traditional boundaries are dissolved between users, developers and other stakeholders, which today is increasingly growing trend called social media. The program provides with a stimulating culture and productive intellectual environment, in which participants can learn the necessary design language and practical skills along with critical and intellectual thinking. Together these enable the participants to deliver innovative and sustainable concepts for future business and social contexts.

In Design and Interaction Design it is well accepted that problem solving can not be separated from its setting. Here abductive production of meaning is a central concept that highlights the importance of synthesis and creative problem solving. Design Research has a twofold aim, one analytical, and one construction oriented. The two aspirations are related to each other but not reducible to only one of its parts. The latter originates in the realm of practice, and the former in the realm of theory, with interesting and challenging duality between them. Artifacts are also understood as intermediate objects between the material and social world. Whereby it is not enough to analyze the domain, also parallel methodology for handling the transformation of change in practice in a responsible manner is necessary.

The program prepares for Interaction Design and Design Research. It provides understanding and hands on experiences concerning the necessary activities when developing new forms of IT and services, including theories, methods and rapid prototyping. The program also demonstrates how models for design are challenging wicked problems that depend upon the nature of the business and its social and technological framing. Designs together with the construction of new technical prototypes are key means to achieve understanding of the future possibilities of technology.

One credit is equivalent to a score in the European Credit Transfer System (ECTS).

Learning outcomes

In addition to the nationally regulated targets, the following objectives are true for the education. After completion of the training, the student will have gained or being able to:
  • Apply adequate scientific methodology for Design Research, and Interaction Design in Computer Science
  • Be able to independently identify, develop and test a new idea for interaction and evaluate the results against the intended users. This by using rapid prototyping techniques, technologies and interaction design evaluation methods in both lab and ''real world''.
  • Apply appropriate design models based on the nature of the present production.
  • Understand how disign rules principles can be justified by practical experiences and theories from the design field.
  • Model user-interactions and systems based on various objectives, situations, contexts, business perspectives, organizations and / or ''communities''.
  • High-level insight of how social meta-structures and their relation to commercial systems interact.
  • Understand how user-generated content may dissolve the boundaries between products and services in which intentions, desires and the context also informs the design based on its own purposes.
  • Based on the axiom ''mundane language'' understand the challenges when different stakeholders interpret, interact and communicate each other's design ideas and results.
  • Understand interactive synthetic characters based on new emerging technologies and interaction opportunities.
  • Demonstrate design concepts based on building with different technologies and media such as interactive, visual, or gesture-based interfaces.
  • Implement interface parts of game and simulation-based systems.
  • Understand how to deal with wicked design problems.

Application

It is no longer possible to sign up for this occasion.

Welcome letter

Link to welcome letter from responsible teacher will be posted here no later than 3 weeks before the course begins.

Programme period

2013-September-02 until
2015-May-25

Mode of delivery

On campus (face-to-face), Day-time, full-time

Location

Karlskrona

Language of instruction

The teaching language is English.

Level

Second cycle

Main field of study

Computer Science

Programme manager

Links

Application and tuition fee

Concern most citizens outside the EU/EEA*.
Application fee: 900 SEK
Tuition fee: 200000 SEK
First payment: 50000 SEK
Read more

Structure

Mode of delivery

The actual programs goal will be achieved through the courses that are included in exam. Judgments and examination will take place at the level of each course, the information about examinations can be found in respective curriculum.
For “Teknologie master” requires a minimum of 15 credits in mathematics or applied mathematics at university level. In cases where students do not have this with him from his bachelor's degree program he needs to have the two optional mathematics courses included in the degree.
Each course is evaluated during the study of the programs. Evaluations will be used for further development of the program.

No courses added to this occasion yet.

Written Work

Programmet avslutas antingen med skriftligt examensarbete eller designarbete, alternativt kombination av både motsvarande 30 hp.

International element

Programme get some students from China on the basis of agreements with the University of Science and Technology Beijing, but the education is conducted here at BTH.

Read about study abroad

Job Profiles

Programme provides both design focused research preparation and a foundation for in practical activities develop new forms of interaction and services within IT field.

Further Studies

Student with a degree from the programme can in general apply for further education at graduate level within the main field.

Programme Advisory Board

Programme has not yet established a programme committee

Application

It is no longer possible to sign up for this occasion.

Welcome letter

Link to welcome letter from responsible teacher will be posted here no later than 3 weeks before the course begins.

Programme period

2013-September-02 until
2015-May-25

Mode of delivery

On campus (face-to-face), Day-time, full-time

Location

Karlskrona

Language of instruction

The teaching language is English.

Level

Second cycle

Main field of study

Computer Science

Programme manager

Links

Application and tuition fee

Concern most citizens outside the EU/EEA*.
Application fee: 900 SEK
Tuition fee: 200000 SEK
First payment: 50000 SEK
Read more

Examination

Qualification Awarded

Degree of Master of Science (Two Years)
Main field of study: Computer Science.

Corresponding denomination in swedish is:
Teknologie- alt. Filosofie- masterexamen .
Huvudområde: datavetenskap.

Assessment and grading

Assessment and examination varies between different courses in the programme. See information for respective course in the programme.

Programme Evaluations

Programme will from 2011 be evaluated annually by the students.

Students' views on the programme are used to improve programme elements.

Alumni

Programme is new and is given for the first time autumn 2010 and therefore has no alumni yet.

Application

It is no longer possible to sign up for this occasion.

Welcome letter

Link to welcome letter from responsible teacher will be posted here no later than 3 weeks before the course begins.

Programme period

2013-September-02 until
2015-May-25

Mode of delivery

On campus (face-to-face), Day-time, full-time

Location

Karlskrona

Language of instruction

The teaching language is English.

Level

Second cycle

Main field of study

Computer Science

Programme manager

Links

Application and tuition fee

Concern most citizens outside the EU/EEA*.
Application fee: 900 SEK
Tuition fee: 200000 SEK
First payment: 50000 SEK
Read more

 

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